![]() ![]() If the tree in which you are concealed is chopped down or burned, you are slain if you do not exit before the process is complete. You can, at your option, remain within a tree without transporting yourself, but you are forced out when the spell ends. Both trees must be living and at least the same size as you. The spell lasts until the duration expires or you exit a tree. 1 Action Range/Area Self Components V, S Duration Concentration 1 Minute School Conjuration Attack/Save None Damage/Effect Movement (.) You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). You may choose to pass to any tree of the appropriate kind within the transport range as shown on the following table. By moving into an oak tree (for example), you instantly know the location of all other oak trees within transport range (see below) and may choose whether you want to pass into one or simply step back out of the tree you moved into. The first tree you enter and all others you enter must be of the same kind, must be living, and must have girth at least equal to yours. You gain the ability to enter trees and move from inside one tree to inside another tree. ![]() This could be important because perhaps both Wally and Suzie have ranged spells that they want to fire off as soon as Bob is in range - depending on when gravity acts to pull Bob downwards, one of them will have the chance (barring a readied action) to act first.ģ) A character who would be forced into hindering terrain by a power gets a saving throw to halt their movement and fall prone in the closest safe square, IIRC.Tree Stride Conjuration ( Teleportation) Level: Since the 9.8m/s^2 calculations don't convert well to 5' squares and 6-second rounds, we have the issue of:Ģa) How many feet does Bob fall per round? and It targets You, and, and the description literally starts with This spell instantly transports you to a designated destination, ( emphasis mine). Logically as soon as he poits into open air, he should start falling. 3 Answers Sorted by: 14 In general, there are ways to teleport other people without teleporting yourself, but the teleport spell itself does not enable that. Teleportation's always tricky, and raises the following questions:ġ) Can an eladrin use Fey Step to escape a grapple?Ģ) What initiative does gravity act on? For instance, Wally Wizard acts on initiative 20, Bob Barbarian acts on initiative 15, and Suzie Sorceror acts on initiative 7.īob is fighting Wally and Suzie, steps on a trap during his turn that teleports him 30 squares (150 feet) straight up. The intent, obviously, is not to allow a power to knock a target 10-20 feet into the air - otherwise the possibility of Controllers turning into air-juggle combo masters would be insane.īut is it explicitly forbidden in the rules? On that note, is there anything in RAW that says a push/pull/slide must be horizontal movement? This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. If it were to succeed I might rule that he has desperaely grabbed you and negates your ability to land agilely, hence you both crash to the ground, falling prone and taking the full damage. My party had the idea of using Transport via Plants to bring people to the druid, but I'm a bit unsure if that's possible. ![]() I might give the Monster a ST in the air when you appear next to it. I imagine you are trained in acrobacy and hoping to roll high enough on your acrobacy check to reduce the 2d10 dmg to something insignificant. I also have a nagging memory that I read this at the WOTC FAQ and the responsive was negative.Īs for you're example of teleporting yourself into the air up alongside the moster. It seems unfair that teleport should be superior in this regard. And usually monsters and PCs have a ST to be able to resist slides off bridges. This could be very easy to abuse, teleporting a monster 30 feet into the air is effectively adding 3d10 to the damage. then I would allow it with no qualms.Īs for using it against enemies. Personally, if you were using your eladrin teleport power or warlock power to move upwards to a defensive position (a roof nearby or up a tree etc. ![]()
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